Summoner's Rift
map id 11- Mid lane only. Stay between the two outer turrets; the river is the boundary.
- No jungle camps, no plants, no Scuttle Crab.
- Recalls and fountain trips are allowed. You lose tempo, not the game.
- Either outer mid turret counts as the first tower.
- For
- The real thing: wave management, recall timings, and the pressure of a full lane.
- Against
- Longer games and more room to stall; the lane boundary needs enforcing.
- Best for
- Rated tournaments and anything you want taken seriously.